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Moves with the [EX] sign have an EX variation, meaning they can be performed with 2P or 2K too. EX moves have special properties, making them stronger than their normal counterpart, but at the cost of 1/2 powerbar.
Ki Blast :
  
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[EX]
Vegeta throws a Ki Blast. Strength and speed depend on the button pressed. Light Punch is slow, while Strong Punch faster.
Ki Blast is chargeable by holding the Punch button. The longer you hold the Punch button, the more powerful the move will become. There are 3 power levels : normal version deals one hit, Lv1 charge deals 2 hits, Max charge deals 3 hits.
Ki Blast can be performed up to 2 times in a row. EX version shoots the Max charge Ki Blast without having to charge it.
> 1st Ki Blast is comboable into a 2nd Ki Blast, EX Ki Blast, EX Machine Gun Temper, Galick Ho, Chou Galick Ho and Bakuhatsuha Lv1/2/3.
> 2nd Ki Blast is comboable into EX Ki Blast, EX Machine Gun Temper, Galick Ho, Chou Galick Ho and Bakuhatsuha Lv1/2/3.
> [Rage Mode Only] : EX Ki Blast becomes comboable into EX Machine Gun Temper.
Wolverine Flip :
  
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This is the defensive form of the first attack of Wolverine Flip Combination. Vegeta does a backward flip, giving him some invinvibility to dodge attacks.
Strength and speed depend on the button pressed. It can hit the opponent if he gets too close to Vegeta.
Wolverine Flip Forward:
  
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This is the offensive form of the first attack of Wolverine Flip Combination. Vegeta does a backward flip, but going forward, allowing him to hit the opponent more easily.
Strength and speed depend on the button pressed. This version gives no invincibility to Vegeta.
Wolverine Sweep :
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(during Wolverine Flip (Forward))
Vegeta jumps to the opponent's feet to perform a sweep attack, making him trip. Strength and speed depend on the button pressed. Must be blocked low.
Wolverine Dashing Elbow :
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(during Wolverine Flip (Forward))
Vegeta performs a dashing elbow attack to the opponent, sending him away.
> Wolverine Dashing Elbow is comboable into Bakuhatsuha Lv1/2/3.
Explosion Grab :
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(during Wolverine Flip (Forward))
Vegeta dashes towards the opponent and grabs him to the chest, before creating an explosion, sending the opponent away.
Deals very light damage, but is unguardable.
Wolverine Deplacement :
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(during Wolverine Flip (Forward))
Vegeta dashes back, dashes forward or performs a Super Jump depending on which button you hold during Wolverine Flip. This move allows you to keep distance with the opponent if needed, or go close to him very quickly.
Note that to limit cheapness, you cannot dash forward after Wolverine Flip Forward.
Machine Gun Temper :
  
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[EX]
Vegeta performs 4 very quick Ki Blasts. Strength and speed depend on the button pressed.
EX version has Vegeta perform 6 quick Ki Blasts. EX version can also be performed during regular Ki Blast, by performing qcb+P.
> If you're far from the opponent, Machine Gun Temper can be cancelled into Sliding Kick by performing F,F+c.
> Machine Gun Temper is comboable into Galick Ho, Chou Galick Ho and Bakuhatsuha Lv1/2/3.
Aerial Machine Gun Temper :
  
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(in the Air)
[EX]
Vegeta performs 3 very quick Ki Blasts, but vertically, while in the air. Vegeta's vels will change depending on the button pressed. Light Punch makes him stop X-wise, while Strong Punch gives him a little boost.
EX Aerial Machine Gun Temper deals 5 hits and is only performable during Rage mode.
> Aerial Machine Gun Temper is comboable into Aerial Galick Ho and Aerial Chou Galick Ho.
Rising Knee Arrow:
  
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[EX]
Vegeta's anti-air move : he jumps and performs a powerful knee attack sending the opponent away. Has some invincibility during startup. Speed and strength depend on the button pressed.
EX version is faster and deals 3 hits.
> Rising Knee Arrow is comboable into Bomber Kick, Aerial Bakuhatsuha Lv1/2/3 and Aerial Galactic Gunfire (only way to perform Galactic Gunfire in the air).
Bomber Kick:
  
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(during Rising Knee)
This move is Rising Knee Arrow's follow-up. Vegeta kicks the opponent violently while he's in the air, sending him flipping away.

Galick Ho :
   
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or (Ground or Air)
One of Vegeta's most famous projectile attacks. He gathers energy in his hands and sends 5 very fast energy balls towards the opponent.
Aerial version makes Vegeta stop in the air and shoot the projectiles vertically downwards.
Bakuhatsuha :
  
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or (Ground or Air)
Vegeta jumps in the air and charges energy in one hand, before releasing it in the form of a huge and powerful explosion that sends the opponent flying.
Can be performed after most aerial basics and specials.

Chou Galick Ho :
   

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or  (Ground or Air)
This is a more powerful version of Galick Ho. Vegeta throws 20 projectiles instead of just 5, for some epic zoning.
Bakuhatsuha Lv.2 :
  

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or  (Ground or Air)
This is the Level 2 version of Bakuhatsuha. Vegeta jumps in the air and charges energy in his hands, before releasing it in the form of two huge and powerful explosions that hit the enemy one after the other.
Can be performed after most aerial basics and specials.
Rage Mode :
 
 
Rage Mode is is an ability Vegeta can activate for 2 powerbars. He bursts out in an incontrollable fury and has access to new abilities. Rage mode has a lot of stuff happening, but should be fairly easy to apprehend.
- At activation, you will see a full Buffer Bar (blue), an empty Rage Bar (orange) and a grey kanji.
- EX Ki Blast and EX Machine Gun can be performed with no power, but they empty the Buffer Bar.
- Once the Buffer Bar is empty, Vegeta goes out of Rage Mode. There is no way to refill the Buffer Bar.
- Using Ki attacks very often fills the Rage Bar. The Rage power amount is represented by the Rage Bar and its level by the color of the kanji : grey = Lv0, yellow = Lv1, orange = Lv2, red+flames = Lv3.
- Not using Ki attacks often enough will empty the Rage Bar as time passes.
- In Rage mode, Vegeta loses Power Charge, Wolverine Flip, Dash Elbow and Zero Counter moves.
- In Rage mode, Vegeta gains access to EX Aerial Machine Gun Temper.
- In Rage mode, Level 1 supers can be performed with no power. However, performing one will make Vegeta go out of Rage mode.
- In Rage mode, Level 2 and 3 supers are disabled, except Galactic Gunfire.
- Galactic Gunfire only costs one powerbar, but can be performed only when the kanji is yellow or more. Performing it will make Vegeta go out of Rage mode.
- Galactic Gunfire is not chargeable but becomes unguardable if performed during Rage mode.
- Vegeta gains finishers for Galactic Gunfire, depending on the level of the Rage Bar.

Bakuhatsuha Lv.3 :
  
 
(Ground or Air)
This is the Level 3 version of Bakuhatsuha. Vegeta jumps in the air and charges energy in his hands, before releasing it in the form of three huge and powerful explosions that hit the enemy one after the other.
Can be performed after most aerial basics and specials.
Final Flash :
    
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Probably Vegeta's trademark attack. Vegeta quickly air dashes out of the screen and shoots a very powerful full-screen beam.
If the move hits the opponent successfully, you'll see a short cinematic with Vegeta shooting the beam before coming back on screen.
Galactic Gunfire :
    
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Another Vegeta trademark attack. Vegeta jumps towards the opponent to send him in the air with a powerful Bomber Kick. If he succeeds, he then sends the opponent back to the ground and launches a barrage of Ki Blasts on him.
- Hold the Kick button to charge the move and gain a 1-hit Super Armor à la Focus Hammer. Release the Kick button to perform the Bomber Kick.
- Smash the buttons when the "Smash Buttons" animation appears in order to send more Ki Blasts and thus deal more damage.
- You can perform Galactic Gunfire in the air by comboing it from Rising Knee Arrow.
- In Rage mode, Galactic Gunfire cannot be charged, but is unguardable.
- In Rage mode, no need to smash buttons, Vegeta is automatically at maximum charge level.
- In Rage mode, Galactic Gunfire only costs one powerbar, but can be performed only when the kanji is yellow or more. Performing it will make Vegeta go out of Rage mode.
- In Rage mode, Vegeta gains access to different finishers for Galactic Gunfire, which are performed automatically depending on the Rage Bar level :
- Charged Blast : Vegeta charges a last powerful blast that will hit the opponent very hard.
- Dirty Fireworks : Vegeta stomps the opponent and finishes him by making him explode.
- Final Galick Ho : Vegeta charges his most powerful attack and launches a huge beam on the opponent.
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